2016年11月18日 星期五


========================================================================
using UnityEngine;
using System.Collections;

public class TransformFunctions : MonoBehaviour
{
public float moveSpeed = 10f;
public float turnSpeed = 50f;

void Update ()
{
if(Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * moveSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turnSpeed * Time.deltaTime);

if(Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turnSpeed * Time.deltaTime);

}
}
========================================================================
using UnityEngine;
public class ExampleClass : MonoBehaviour
{
void Update()

{

// Rotate the object around its local X axis at 1 degreeper second

transform.Rotate(100*Vector3.up * Time.deltaTime);

// ...also rotate around the World's Y axis

transform.Rotate(Vector3.up * Time.deltaTime, Space.World);

}

}

2016年11月10日 星期四


========================================================================

using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {

public GameObject obj_Player;
// Use this for initialization
void Start () {

}
// Update is called once per frame
void Update ()

{
obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}

2016年11月4日 星期五

using UnityEngine;
using System.Collections;
public class Player : MonoBehaviour {

public GameObject obj_Player;

// Use this for initialization

void Start () {

}

// Update is called once per frame

void Update ()

{

obj_Player = GameObject.Find("Sphere");
if (Input.GetKeyDown (KeyCode.A)) {
obj_Player.transform.position += new Vector3 (-0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.D)) {
obj_Player.transform.position += new Vector3 (0.1f, 0, 0);
} else if (Input.GetKeyDown (KeyCode.W)) {
obj_Player.transform.position += new Vector3 (0, 0, 0.1f);
} else if (Input.GetKeyDown (KeyCode.S)) {
obj_Player.transform.position += new Vector3 (0, 0, -0.1f);
}
}
}
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System;
using System.Linq;
using System.Collections.Generic;

public class NewBehaviourScript : MonoBehaviour {

// Use this for initialization

void Start () {
}

// Update is called once per frame

void Update () {
}

public void myfun()
{

float rnum=0;
float gnum=0;
float bnum=0;
rnum=GameObject.Find("Slider").GetComponent<Slider>().value;
gnum=GameObject.Find("Slider1").GetComponent<Slider>().value;
bnum=GameObject.Find("Slider2").GetComponent<Slider>().value;
Text mytxt=GameObject.Find("Text").GetComponent<Text>();
Text mytxt1=GameObject.Find("Text1").GetComponent<Text>();
Text mytxt2=GameObject.Find("Text2").GetComponent<Text>();
mytxt.text =rnum.ToString();
mytxt1.text =gnum.ToString();
mytxt2.text =bnum.ToString();
Image img = GameObject.Find ("Image").GetComponent<Image>();
Image img1 = GameObject.Find ("Image1").GetComponent<Image>();
Image img2 = GameObject.Find ("Image2").GetComponent<Image>();
Image img3 = GameObject.Find ("Image3").GetComponent<Image>();
img.color = new Color( rnum, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img1.color = new Color( 0.0F, gnum, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)
img2.color = new Color( 0.0F, 0.0F, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
img3.color = new Color( rnum , gnum, bnum, 1.0F); // (紅red,綠green,藍blue,透明)
}

}